This profile is intended to represent any of the myriad of weapons a PDF unit may be armed with.Weapons: Knife (1d5+3 R Pen 0 Primitive), infantry rifle* (60m S/3/- 1d10+3 E or I Pen 0 Clip 30 Rld Full) or sidearm (30m S/2/- 1d10+2 E or I Pen 0 Clip 15 Rld Full) and hand weapon (1d10+3 I or R Pen 0 Primitive). Talents: Basic Weapon Training (Las, SP), Melee Weapon Training (Primitive), Pistol Training (Las, SP).Īrmor: Flak helmet (Head 2), flak jacket (Arms 3, Body 3, Legs 3, Horde 3). Skills: Awareness (Per), Climb (S), Common Lore (War) (Int), Speak Language (Low Gothic) (Int). Alternate rules for Imperial Guardsmen can also be found in Black Crusade, chapter XI. Rules for Imperial Guard Senior Officers, Field Officers, and Guardsmen can be found in Deathwatch, chapter XIII.
'What do I ask of my officers? Merely that they do their duty with fire in their bellies and a prayer on their lips.' The Imperium of Mankind The Imperial Guard 1.1.2 Imperial Guard Light Infantry Trooper.